Arayna v0.035 alpha 2536
AMD to leave x86 behind
ref: also in play in the late 80s was the whole installed terminal emulation product base: by the mid-80s, there was a big uptake...
Charles A. Crayne
Arayna v0.035 alpha 2537
Charles A. Crayne If by common conventions, you mean the use of shift-click or ctrl-click to select multiple items, then yes. I'm also toying with the idea of...
Of course a drop-down list can't do anything as sophisticated as that in a single motion, but you can do it in 2 steps.
Right-Click on "ruby" object and select "get" from the popup menu - "ruby" goes in your inventory. Right click on "large treasure box" - a menu pops up with all the possible things you can do with the "large treasure box" one of those options might be "Put in" which opens a sub-menu with the player inventory items. Select "ruby" and it goes into the "large treasure box."
This is not yet supported, since a much better implementation would be to open an interface with 2 lists (room objects and player inventory) and just drag-drop items. I'm going to go with the interface as it can also be used to trade items between NPC's and the player which will also be useful to upgrade the SHOP interface which is pretty pitiful right now.
For Arayna, I've reserved 128 bits (1 bit for each possible verb) for each object. So far, I've coded support for less than 30 verbs and it's enough to cover *most* situations. If the situation arises that more than 128 verbs become necessary, it simply requires changing 1 number in 1 clbutt and recompiling the source. The drawback is that the design requires these things to be hard-coded into the front end which was the intent... keep things simple and just script according to the "interface."
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