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Question about Dungeon game on the PDP 34


First, let me point out that there is no such thing as "the PDP." DEC sold four different families of computers whose names were PDP-n: PDP-1-4-7-9-15 (18-bit), PDP-5-8-12 (12-bit), PDP-11 (16-bit), and PDP-6-10 (36-bit).

The *Infocom* Zork family of games ran on just about every microcomputer made in the 1980s; in the 1990s, they probably only ran on Windows and Macintosh.

The *original* ZORK ran only on MIT's Incompatible Timesharing System and on TOPS-20 (though Stu Grossman wrote a TOPS-20 compatibility package for Tops-10 at Stevens so that he could run ZORK there).

DUNGEON was a Fortran port of ZORK done by (if I have this right) Bob Supnik.

They're really big.

A baseline PDP-8 had only 4K of 12-bit words; even maxed out it had only 32K, with (to a PDP-10 programmer) strange addressing tricks to get from one 4K field to another. However, one would think that people who could put Zork onto the 6502 (Apple and Atari, for example) could have put it onto a PDP-8, if there had been any market for it.

-- Rich Alderson "ASCII ribbon "You get what anybody gets. You get a lifetime." x HTML mail and --rest, of the Endless postings

Question about Dungeon game on the PDP 35
in a -- hopefully -- globally superseded posting Dachetniehe... There are a distressing number of games 'designed for kids' that are prime indicators of severe...


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Question about Dungeon game on the PDP 33