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Questions on GPL for billwg 15408Questions on GPL for billwg 15409 The Source Engine matters to gamers everywhere, even if you don't plan on buying Half-Life 2... chances are there's a game coming down the... Ray Ingles It's this damned Thunderbird, Ray! It just doesn't thread usefully and I keep losing track of where I was in all the noise. With a new topic to search it might be easier to follow. I had only said that I didn't see that as a good business opportunity. Now I was coming at it from the notion of using it to create a game and my direct experience has been that artwork and storyline are much more important than software technology in that regard. Now I see where your premise is that I could take the copied material and sell it to other would be game makers for a price that would be so attractive that they would beat a path to my door, eager to save the money that would be otherwise given to a higher price vendor. Questions on GPL for billwg 15410 Ray Ingles "Game engines" are wrappers on the APIs or else graphics functions proprietary to the engine maker. They are for game creators who want to write scripts rather than directly coding to... Googling a bit shows the availability of a plethora of game engines, many similar to that of HL2 and some of them OSS. Microsoft is even in the space with their DirectX APIs that seem to offer many of the same functions and effects. Companies already making a game have already selected and acquired engine software and are not in the market for another, given the apparent huge cost of changing engines. I don't think that it is a likely place to invest the substantial time and energy necessary to make a better decision.
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Questions on GPL for billwg 15409 Linux Advocacy from Newsgroups The #1 Usenet Provider on the Internet
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